INTRODUCTION
Welcome to the World
PART ONE: YES, I COME WITH AN OWNER’S MANUAL
Chapter One: Design Framework
Chapter Two: The Five-Step Process
Chapter Three: Identify and Define Borders
Chapter Four: Focal Points and Instructional Goals
Chapter Five: Is There Anything Else We Should Know?
PART TWO: AN EXAMPLE
Chapter Six: How to Create Relevant Activities
Chapter Seven: How to Design and Develop Activity 1
Chapter Eight: How to Assess Activity 1
PART THREE: CLASSROOM-CENTERED ACTIVITIES
Chapter Nine: Learning Activity 1
Chapter Ten: Learning Activity 2
Chapter Eleven: Learning Activity 3
PART FOUR: LEARNING-CENTERED ACTIVITIES
Chapter Twelve: Learning Activity 4
Chapter Thirteen: Learning Activity 5
Chapter Fourteen: Learning Activity 6
PART FIVE: UNDERSTANDING-CENTERED ACTIVITIES
Chapter Fifteen: Learning Activity 7
Chapter Sixteen: Learning Activity 8
Chapter Seventeen: Learning Activity 9
PART SIX: PROGRESS-CENTERED ACTIVITIES
Chapter Eighteen: Learning Activity 10
Chapter Nineteen: Learning Activity 11
Chapter Twenty: Learning Activity 12
APPENDICES
Appendix A: Principles of Adult Learning
Appendix B: Attributes of Innovations that Affect Their Rate of Adoption
Appendix C: Content Word Family, Definitions and Focal Points
Appendix D: Processing Word Family, Definitions and Focal Points
Appendix E: Classroom Ecosystem Word Family, Definitions and Focal Points