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Diversity and Inclusion in the Esports Industry

Edited by Ryan Rogers and Mary L. Sheffer - Contributions by Rabiu K. B. Asante; Andrew C. Billings; Skye Cooley; David C. Hughes; Joshua R. Jackson; Jeffrey Levine; Rachel Lin; John McGuire; Cameron A. Panhans; Mary L. Sheffer; John Shrader; Katerina Tovia-Dufoo and Steve Young

In theory, esports should be inclusive regardless of gender, race, or ability – however, incidents in the world of esports indicate otherwise. This collection provides an examination of diversity and inclusion in esports as contributors offer a way for readers to understand the history, current issues, and potential impacts of diversity and inclusion in the industry. Through analyses of players, games, fans, and broadcasts, this book highlights the exponential growth of the industry alongside the burgeoning cultural importance of diversity and inclusion. Ultimately, Diversity and Inclusion in the Esports Industry contributes to an intersection of well-established research areas to draw new insights as the industry continues to evolve. Scholars of communication, media studies, game studies, and sociology will find this book of particular interest.

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Lexington Books
Pages: 166 • Trim: 6¼ x 9½
978-1-66691-360-6 • Hardback • December 2023 • $95.00 • (£73.00)
978-1-66691-361-3 • eBook • December 2023 • $45.00 • (£35.00)
Series: Emerging Insights into Esports and Video Games
Subjects: Social Science / Media Studies, Language Arts & Disciplines / Journalism, Sports & Recreation / General

Ryan Rogers is an independent scholar.

Mary L. Sheffer is professor of media and entertainment arts at the University of Southern Mississippi.

Acknowledgments

Chapter 1: History of Esports and Esports Broadcasts

Steve Young and Mary L. Sheffer

Chapter 2: Evolution of Game Culture in FPS Esports

Steve Young and Mary L. Sheffer

Chapter 3: Transfixing, Transporting, and Toxic: Troubling Experiences for Gender and Racial Minorities in Esports Spaces

Joshua R. Jackson. Cameron A. Panhans, and Andrew C. Billings

Chapter 4: Characterizing Professional Counter-Strike: Media’s Impact on Gamer Stereotypes

Steve Young

Chapter 5: Love and Loyalty in the Fighting Game Community

John Shrader

Chapter 6: Unleashing the Stories of Invisible Gamers in Esports

Katerina Tovia-Dufoo

Chapter 7: Black Men, STEM, and Erasing the Digital Divide- The Need for Black Male Targeted Esport Initiatives

David C. Hughes

Chapter 8: Diversity, Equity, Inclusion, and Youth Development Through Gaming and Esports: From Theory to Pilot

Jeffrey Levine

Chapter 9: Esports and the Coed Approach

Rachel Lin, Skye Cooley, and John McGuire

Chapter 10: Surviving the Competition: Ghanaian Female Video Gamers in Male-Dominated Space

Rabiu K. B. Asante

About the Contributors

Diversity and Inclusion in the Esports Industry

Cover Image
Hardback
eBook
Summary
Summary
  • In theory, esports should be inclusive regardless of gender, race, or ability – however, incidents in the world of esports indicate otherwise. This collection provides an examination of diversity and inclusion in esports as contributors offer a way for readers to understand the history, current issues, and potential impacts of diversity and inclusion in the industry. Through analyses of players, games, fans, and broadcasts, this book highlights the exponential growth of the industry alongside the burgeoning cultural importance of diversity and inclusion. Ultimately, Diversity and Inclusion in the Esports Industry contributes to an intersection of well-established research areas to draw new insights as the industry continues to evolve. Scholars of communication, media studies, game studies, and sociology will find this book of particular interest.

Details
Details
  • Lexington Books
    Pages: 166 • Trim: 6¼ x 9½
    978-1-66691-360-6 • Hardback • December 2023 • $95.00 • (£73.00)
    978-1-66691-361-3 • eBook • December 2023 • $45.00 • (£35.00)
    Series: Emerging Insights into Esports and Video Games
    Subjects: Social Science / Media Studies, Language Arts & Disciplines / Journalism, Sports & Recreation / General
Author
Author
  • Ryan Rogers is an independent scholar.

    Mary L. Sheffer is professor of media and entertainment arts at the University of Southern Mississippi.

Table of Contents
Table of Contents
  • Acknowledgments

    Chapter 1: History of Esports and Esports Broadcasts

    Steve Young and Mary L. Sheffer

    Chapter 2: Evolution of Game Culture in FPS Esports

    Steve Young and Mary L. Sheffer

    Chapter 3: Transfixing, Transporting, and Toxic: Troubling Experiences for Gender and Racial Minorities in Esports Spaces

    Joshua R. Jackson. Cameron A. Panhans, and Andrew C. Billings

    Chapter 4: Characterizing Professional Counter-Strike: Media’s Impact on Gamer Stereotypes

    Steve Young

    Chapter 5: Love and Loyalty in the Fighting Game Community

    John Shrader

    Chapter 6: Unleashing the Stories of Invisible Gamers in Esports

    Katerina Tovia-Dufoo

    Chapter 7: Black Men, STEM, and Erasing the Digital Divide- The Need for Black Male Targeted Esport Initiatives

    David C. Hughes

    Chapter 8: Diversity, Equity, Inclusion, and Youth Development Through Gaming and Esports: From Theory to Pilot

    Jeffrey Levine

    Chapter 9: Esports and the Coed Approach

    Rachel Lin, Skye Cooley, and John McGuire

    Chapter 10: Surviving the Competition: Ghanaian Female Video Gamers in Male-Dominated Space

    Rabiu K. B. Asante

    About the Contributors

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